fun interface StatesHandler<I : State, O : State>(source)

Default realization of states handler



Link copied to clipboard
abstract suspend fun StatesMachine<in O>.handleState(state: I): O?

Main handling of state. In case when this state leads to another State and handleState returns not null State it is assumed that chain is not completed.

Link copied to clipboard
inline fun <I : O, O : State> StatesHandler<I, O>.holder(strict: Boolean = true): CustomizableHandlerHolder<O, O>
inline fun <I : O, O : State> StatesHandler<I, O>.holder(noinline filter: suspend (state: State) -> Boolean): CustomizableHandlerHolder<O, O>